Floor 2


Map

mapb5f2.gif (1838 bytes)

Enemies

b1e6.gif (2201 bytes) b3e4.gif (2715 bytes) b3e6.gif (2728 bytes) b3e2.gif (2850 bytes) b4e3.gif (2398 bytes) b4e1.gif (2271 bytes) b5e1.gif (2821 bytes) b5e2.gif (2482 bytes) 

Communications

Comm Log - 12842

To: Unit 558-019

From: Unit 0001

Do not deviate from your program! Find the shield and Laz Gun prototypes as Gar has commanded! This is our number one priority! Those that were destroyed were weak and should have been eliminated long ago. You know that the early designs have bad eye shielding. Others were accidentally short changed on armor just above the chin. But those that can stand after battle are of great design! We are the robots that will survive to see the final elimination of life!

Comm Log - 12843

To: Unit-1001

From: Gar

Never speak openly of my robot's weaknesses! Let me inform you that your model too has flaws! Yes, heavy armor and firepower I gave you...brains, I regret, I did not! And weak legs will always be your nemesis! I have made many improvements since your production run! Report immediately for de-activation!

Transportation

Turbolift Room..............24/13

Important Items

circuitrepairdevice.gif (897 bytes)Circuit Repair Device(2)............................................15/19,27/10

combination.gif (914 bytes)Combination(2)............................................................07/07, Random

krellianpowersphereupper.gif (906 bytes)Krellian Power Spere - Upper Hemisphere..........13/09

krellianpowerspherelower.gif (904 bytes)Krellian Power Spere - Lower Hemisphere..........15/11

shieldwhite.gif (924 bytes)White Energy Shield...................................................19/01

repairroomactivator.gif (904 bytes)Repair Room Activator...............................................19/09

deplotterneutralizercircuit.gif (914 bytes)De-Plotter Neutralizer..................................................21/01

 

Storage

shieldblue.gif (934 bytes)Blue Deflector Shield

powercrystalblue.gif (889 bytes)Blue Energy Crystal

powercrystalgreen.gif (895 bytes)Green Energy Crystal(2)

weaponmodule.gif (883 bytes)Weapon Element

lockedbox.gif (912 bytes)Locked Box

 

Tips

This is one pickle of a level...though pretty much the last difficult one in the game. It is a good idea to be stocked up on weaponry and repair pods, because the Marines can pack a heck of a punch! Take out the group of Pulverizers just outside the Turbolift Room with a Neutron Detonator. Again, don't be afraid to back off and replenish energy/damage control and weapon stocks. You won't make it out alive otherwise. The Cryozappers are a pain as well, make sure you have at least two bola bombs or grenades. Alternately, take them out with your Laz Gun by positioning a room behind you and keep retreating to recharge your shield and cool off your Laz Gun. This method is often difficult, because CryoZappers move fast and zap while they go. If you do attempt this, have a supply of Repair Pods on-hand. Do the left side of the level first, and get the Repair Room Activator and the White Energy Shield. Then do the right. Watch out for the Marines, they are a serious threat. Use a grenade and fire away with your Laz Gun at the neck area.